lunedì 9 febbraio 2015

Character costume concept

In the past weeks I've been working on the costumes for one of my character, Rubenka. 
I created 9 different possible outfit, and then messed with the colours, experimenting a bit at the end, to see how the same outfit would look with different colours. 
This is what I came out with: 





venerdì 30 gennaio 2015

More concept art~

Ok, today I started working a bit on costumes. I downloaded images for inspiration, started with sketches and moved to the Photoshop version. (Then I got distracted by Stafforshire University inviting me for interview, and stopped working. My bad). I also forgot to post the concept for the aliens, so I'll post them now:





giovedì 22 gennaio 2015

Poster concept

I've been spending the last few weeks writing assignments, that's why I didn't write anything on the blog recently. In the last few days I also decided to spend a bit of time trying to create design for t-shirts, in order to sell them on a website. Let's see what happens.
Right now I'm between assignments, but I decided to take a little break from writing and focus on design. I tried to create a poster design for my game; I don't have any intention for my game to have a real poster, this is more like a magazine poster, or a website art. I have a few ideas for a website banner as well, most of them going around the same concept.

Btw; first attempt:
The Font it's one of mine, I can't remember where or when I've found it. So I can't be sure if it's for free or not. Anyway, it was just the first try. 
Then I produced this:


I used a few textured I've found on the Internet, but they were "labeled for reuse with modification". The font I used as well, it's from DaFont and was for free. 

martedì 2 dicembre 2014

Sketches

Here's the hand-drawing for my FMP. 
There are environment studies, a few vehicles studies and the beginning of my level design for the GDD. Some of them became 3D models, some are just inspiration for the models. I'm not really good with environment drawings, but putting them down helps clearing my mind and take decision for the 3D version of it. 




giovedì 27 novembre 2014

Indoor 3D level

I forgot to post my progresses with the indoor environment. Right now I'm actually doing the outdoor, following the concept of my previous post. Here's a few shots from my level!
Hopefully I'll finish it tomorrow, so that I can start my ppt presentation and do the assignments. 






martedì 25 novembre 2014

Environment concept

I've been working on a few concept for the outdoor environment of my 3D level. After I decided which one was the best (I had a bit of feedback from my mates and tutor), I made the final concept art. I will have to make the model in Unity now, using models and the terrain Unity assets. A few concept are on my notebook, so I won't post them. For the final art I used picture I've found in google, made a collage, used a few filters and re-coloured some parts, add effects and stuff.




mercoledì 19 novembre 2014

FMP - work in progress

I had a few problems exporting files from 3dsMax to Unity: a few models are missing polygons or similar stuff. I don't think I'll re-build them, unless I'll have a lot of extra time. The level it's almost complete; right now it's "playable" as a first-person character, I will have to watch more tutorial to understand how to create a third-person character. I added textures (using Unity, I had to learn how to create and import textures from Photoshop), lights, and changed a bit my first design, because I decided to have a part of terrain to be in this scene as well. I actually decided that I'm going to concentrate just on this particular level, making this looking really good, make it work as much as possible (I still have no real clue how to do the programming, so...). The other level will have to wait; or maybe, for that, I'll just do the concept and GDD. I have no idea how to show my progresses on the blog, right now. I might do a few stamps later on, by at this point I don't have anything to show.
Oh, yeah, I also learned how to create textures with bump maps to apply on Unity, so that lights affect the texture even without real polygons.
Hopefully between the next two days, I'll be able to finish the indoors, so that I can use next week to create the terrain around the prison. I want to finish my 3D environment first, then I'll use my time until Christmas to finish the assignments and for the second presentation.