lunedì 24 febbraio 2014

Animation renderings

A few weeks ago we started to deal with animation. We used a pre-built plane to make it fly, then I tried to make my Time Machine astrolabe-looking move on it's own. Also, we learned how to make object explode, how to throw them and make them bouncing, interacting with gravity and ground. Is possible to add motion to one object, part of it, different objects... and for the rendering, we learned also how to use cameras.
Here's the clips:


Meteor exploding!


Plane taking off! I have done also another rendering with the planes flying over a background, but something went bad during the rendering, so I can't add it here on the blog. 


My time machine
It's not finished yet, I'd like to add at least a couple of Tesla coils and make them "electric". 

...Other news: we started game engine (but we haven't done much lately), digital and concept art. I might add some drawings in the future, but right now is just basic flat digital coloring and I think I already blogged different drawings like this. We're going to do some life drawings too, during concept art, and anatomy studies. This kinda bring me back of ten years (bloody hell, this sounds so not good, thinking about it). Also, Louise asked me if I can make some Photoshop drawing tutorial in the future; arh, this feels so good and bad at the same time (damn you anxiety! Dishonor! Dishonor on your whole family! Dishonor on you, dishonor on your cow...). 
Next time in animation we'll make things moving and interact with different types of objects and new types of explosions for a better rendering. Something quite badass like cannons ball hitting a building and make it explode and collapse. Using the "particel" tools that we used to make balls bouncing we might also create waterfalls or "rain" of arrows.

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