domenica 20 luglio 2014
FMP - UI studies
Possible User Interface for the game. I had this idea to have a main character to talk to in front of us, "big", or maybe even within the background (when I will actually make character and background properly). Then, as another option, having a "sidekick" in a window. She can give advice and interact with the main character during the Adventure Game/Puzzles option. The "big" character is for the Visual Game developing, instead. Also, I put the text based window for dialogues and whatever. I guess it could as well turn into the inventory, if necessary; I still have to figure out where to put other interactive option, like save/load button. Whatevs. Work in progress.
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