venerdì 3 ottobre 2014

FMP, last two weeks

Okidok. I'm not just wasting my time over random drawing, I'm actually working on my FMP as well. I've done another walking cycle with Golden, simpler than the first one:


And it looks pretty cool. I've been also watching loads of tutorial to understand how a few software works: Unity tutorials, Unity Adventure Creator tutorial, Daz 3D tutorial, ZBrush tutorial. I'd seen a video about a game I've played, "Dreamfall - the Longest Journey"; apparently the next episode of this game has been made with Unity and it's an Adventure 3D game. I love the way it looks and the gameplay it's something I might be interested in, for my FMP. To create something like it I necessary have to understand how to create 3D characters: if I can't make them, I'll switch back to the platform game. Daz 3D has been helpful so far, in order to create a character without any experience. I exported it to Zbrush and 3Ds Max. Unfortunately, Zbrush is behaving weirdly and I couldn't save the work I've done on it, for some reason. 3Ds Max it's quite ok, even if the model isn't perfect. Well, this is the result:



Human model made with Daz3D, clothes and textures with 3ds Max. No hair for now, on Max they look weird. The animation it's on a whole different level, I have to understand it as well. This is probably my goal for next week. Brace myself, uf.